Quickie: Messing Around With KOF XV's HUD
Content originally posted to Instagram and Twitter on March 7, 2022.
I wanted to know what KOF XV would look like with slightly bigger lifebars and character portraits, so I tried making a mockup screenshot. I've added a screenshot of the original game's HUD too for comparison (screenshot taken from my PS4).
I kinda wish the actual game's HUD could be like how I did it because the current HUD just seems so condensed at the top of the screen. It's not a real problem, but I feel like making the HUD slightly bigger would allow it to use the top screen space more optimally. Plus, larger character portraits in a fighting game help to convey "another side" of the characters more effectively in my opinion.
While I'm not a graphic designer, I tried to make my idea a concrete thing using PowerPoint. Sorry if it looks kinda shabby to anyone!
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